1728089263 Release Notes for 10/4/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003499607222 [ MISC ]
\n- Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
\n - Fixed 3rd person weapon angles to fully incorporate recoil
\n - Fixed missing cascade shadows on some community maps
\n - Fixed the Armory weapon preview having extra models
\n - Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
\n - Fixed some cases where shell casings could render as an error model
\n - Various stability fixes
html Piggles ULTRAPRO
1728000978 Release Notes for 10/3/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003495882152 [ MISC ]
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\n- Adjusted first-person sniper scope effect
\n - Fixed some dark spots in Inferno
\n - Fixed a bug where breakable objects weren't behaving as expected
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1727946965 Counter-Strike 2 update The Armory released with weapon charms https://steamstore-a.akamaihd.net/news/externalpost/GamingOnLinux/6350729003493625409 Valve released the latest major update to Counter-Strike 2 that brings with it more than 100 new items including weapon charms.
Read the full article here: https://www.gamingonlinux.com/2024/10/counter-strike-2-update-the-armory-released-with-weapon-charms
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1727913041 The Armory https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003492170964 Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!
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1727913013 Release Notes for 10/2/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003492169791 [ THE ARMORY ]
\n
\n- The Armory is now available in the store (https://store.steampowered.com/sale/armory)
\n - Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
\n - Purchase and activate an Armory Pass to start earning Armory Credits
\n - Make progress toward credits whenever you earn XP with an active Armory Pass
\n - Redeem credits for items in the Armory
\n
\n[ CHARMS ]
\n
\n- Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
\n - Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
\n - Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
\n - Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
\n
\n[ INVENTORY & ITEMS ]
\n
\n- All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
\n - All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
\n - Removed ability to delete weapon cases from your inventory
\n - Added sticker scrape level selector when applying new stickers to weapons
\n - Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
\n - Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
\n - Added nametag module preview on the actual items when applying nametags
\n - Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
\n - Customizing a base weapon that's currently equipped will now auto-equip the newly customized version
\n
\n[ ANIMATION ]
\n
\n- Improved character posing when on large slopes
\n - Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
\n - Pin/unpin IK logic now not affected by poor server ping times
\n - Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
\n - Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
\n - Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
\n - Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
\n - Fixed character's pose popping when falling off a ledge
\n - Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons
\n
\n[ GAMEPLAY ]
\n
\n- Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
\n
\n[ GRAPHICS ]
\n
\n- Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
\n - Fixed graphics artifacts for fire effect in the Advanced Video tab
\n
\n[ AUDIO ]
\n
\n- Fixed a bug where UI sounds wouldn't position correctly when in-game
\n - Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
\n - Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
\n - Fixed a case where voice chat didn't work on community servers
\n - Fixed a case where incoming voice chats would sometimes never close
\n
\n[ NETWORKING ]
\n
\n- Added telemetry option to display graphs of network jitter and misdelivery
\n - Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order
\n
\n[ MAPS ]
\n
\n- Ancient
\n[list]
\n - Fixed some disappearing geometry
\n - Fixed some cases where players could detect player movement through water from across the map
\n - Fixed some pixel peeks
\n - Fixed a case where player shadows could be seen through geometry
\n - Adjusted some clipping for better player movement
\n
\n Anubis
\n
\n- Fixed some missing collision
\n - Nudged some geometry and clipping that were blocking grenade throws
\n - Improved clipping on some floors for more predictable grenade throws
\n - Fixed a pixel peek
\n - Adjusted clipping in a few areas for better player movement
\n
\n Dust2
\n
\n- Fixed some clipping at B site
\n
\n Italy
\n
\n- Added to competitive matchmaking
\n - Fixed bird animations
\n
\n Mirage
\n
\n- Fixed some C4 stuck spots
\n
\n Nuke
\n
\n- Fixed a pixel walk
\n - Fixed some C4 stuck spots
\n - Fixed some gaps in geometry where items could get lost
\n - Fixed some disappearing geometry
\n
\n Overpass
\n
\n- Adjusted some grenade clipping to prevent bad grenade bounces
\n
[/list]
\n[ WORKSHOP ]
\n
\n- Added optional 3rd layer to environment blend shader
\n - Added biplanar mapping as an option for environment shaders
\n - Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
\n - Added color correction, roughness, and normal adjustments to foliage shader and static overlays
\n
\n[ MISC ]
\n
\n- Removed support for command line options that were intended for development purposes only
\n
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1726009046 Release Notes for 9/10/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6250522009507333366 [ MISC ]
\n
\n- Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
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html jo
1725922860 Release Notes for 9/9/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6242640076612797685 [ MISC ]
\n
\n- Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
\n - Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.
\n
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1725399689 Release Notes for 9/3/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6240387642473851479 [ MISC ]
\n
\n- Fixed a case where some commands, including jump, might be ignored under poor network conditions.
\n - Fixed a bug that could cause inconsistent jump heights.
\n - Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
\n - Fixed a case for Linux users where the game would hang when opening the pause menu.
\n
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1724364741 Release Notes for 8/22/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5875595438689556890 [ HUD ]
\n
\n- Fixed a case where the radar background and radar icons were misaligned
\n
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1724282364 Release Notes for 8/21/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5875595438686081162 [ MAPS ]
\n
\nOffice
\n
\n- Fixed a case where a player could get stuck between a prop and the ceiling
\n
\nNuke
\n
\n- Fixed a pixel walk
\n - Fixed some C4 stuck spots
\n
\nMirage
\n
\n- Adjusted collision on van for smoother movement
\n - Fixed wall penetration issues around some arches
\n - Fixed a view jittering issue when jumping on a crate near palace
\n - Fixed some collision that allowed smoke grenades to go inside a wall
\n - Adjustments to grenade clipping
\n - Adjusted collision on some props
\n - Fixed some C4 stuck spots
\n
\nInferno
\n
\n- Fixed some C4 stuck spots
\n - Removed a boost spot in pit by A site
\n
\nItaly
\n
\n- Perf improvements
\n - Clipping adjustments
\n
\nVertigo
\n
\n- Adjustments to grenade clipping
\n
\nAncient
\n
\n- Fixed a bad clip edge that players were getting stuck on at T spawn
\n - Fixed a pixel peak
\n
\nAnubis
\n
\n- Adjustments to grenade clipping
\n - Fixed a C4 stuck spot
\n - Fixed some prop collision that could hide C4
\n - Fixed some lighting issues
\n
\nOverpass
\n
\n- Fixed some minor visual bugs near canal
\n - Some clipping adjustments near park for smoother movement
\n - Added some missing handrail collision
\n
\n
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1724194854 Release Notes for 8/20/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5875595438682388716 [ MUSIC KITS ]
\n
\n- The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
\n
\n[ AUDIO ]
\n
\n- Fixed a case where audio output was garbled due to running on efficiency CPU cores
\n
\n[ HUD ]
\n
\n- Minor style adjustments
\n
\n[ MISC ]
\n
\n- Reduced the amount of performance stutter at end-of-round time
\n
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1724103959 Release Notes for 8/19/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6909171012611544764 [ INPUT ]
\n
\n- Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
\n - Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
\n[list]
\n - sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
\n
The jump-throw confirmation grunt sound can now be heard by other players nearby
\n[/list]
\n
\n[ VacNet ]
\n
\n- Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com
\n
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1724103925 Side-stepping Skill https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6909171012611543335 Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.
\n
\nScripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).
\n
\nDeveloping one's coordination and reaction time has always been key to mastering Counter-Strike.
\n
\nRecently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.
\n
\nWe are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially--exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match.
\n
\nTo prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and jump-throw binds).
\n
\nIf you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches.
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1723669923 Release Notes for 8/14/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5875594803675506854 [ MAPS ]
\n
\nMills
\n
\n- Updated to the latest version from the Community Workshop (Update Notes)
\n
\nPool Day
\n
\n- Updated to the latest version from the Community Workshop (Update Notes)
\n
\n
\n[ MISC ]
\n
\n- Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)
\n - Fixed a case where players could start the bomb plant animation outside of bomb sites
\n - Fixed a case where the revolver barrel would rotate erroneously
\n - Reduced initial loading times for the Settings and Play menus
\n
\n
\n
\n
\n
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1723153179 Release Notes for 8/8/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5963414363391763341 [ GAMEPLAY ]
\n
\n- In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
\n - Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
\n - Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
\n - Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
\n - Restricted upward movement of a player when a teammate is boosted on their head.
\n - Dead players are no longer allowed to pick up ground weapons.
\n - Buy menu will automatically close if the switch team menu opens.
\n - Rescuing a hostage now increments objectives counter in match stats.
\n
\n
\n[ UI ]
\n
\n- Improved legibility of damage given and taken in post-round damage report.
\n - Made spec target highlighting more pronounced.
\n - Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.
\n
\n
\n[ MAPS ]
\n
\nMills
\n
\n- Updated to the latest version from the Community Workshop (Update Notes)
\n
\nAssembly
\n
\n- Updated to the latest version from the Community Workshop (Update Notes)
\n
\n
\n
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1721693896 Release Notes for 7/22/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5969041959981055272 [ MAPS ]
\n
\nDust II
\n
\n- Modified crate stack outside CT spawn towards bombsite A.
\n
\nNuke
\n
\n- Clipping adjustments.
\n
\nAssembly
\n
\n- Updated to the latest version from the Community Workshop (Update Notes).
\n
\nMemento
\n
\n- Updated to the latest version from the Community Workshop (Update Notes).
\n
\n
\n[ MISC ]
\n
\n- Added official game servers in London.
\n - Reduced fire effects penetration through thin walls.
\n - Added 2024 Copenhagen Major trophies to player profiles.
\n - Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.
\n
html Coach
1721166393 Open Season https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6000566704285225826 Last year we announced the broad strokes of new rules for professional Counter-Strike events, to take effect in 2025. Today, we're filling in the details--click here to see the terms that will be added to Tournament Organizers' license agreements moving forward.
\n
\nCounter-Strike is at its best when teams compete on a level playing field, and these new rules are part of our commitment to the long-term health of Counter-Strike as a sport. Our goal is to ensure that professional Counter-Strike remains an open sport, where teams are only limited by their ability.
\n
\nAlthough we expect that there will be some rough edges as we transition to the new requirements, we're excited to see what the future will bring. html Piggles ULTRAPRO
1720742639 Release Notes for 7/11/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6000566704267348196 [ MAPS ]
\n
\nAncient
\n
\n- Fixed clipping on crates at bombsite A to allow players to jump on top again.
\n
\nVertigo
\n
\n- Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.
\n
\n
\n[ MISC ]
\n
\n- Fixed occasional first-person camera jolt when throwing grenades.
\n
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1719958203 Release Notes for 7/2/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5842939267329135022 [ MAPS ]
\n
\nPool Day
\n
\n- Updated to the latest version from the Community Workshop found here
\n
\nDust 2
\n
\n- Fixed hole in brick stack on bombsite B
\n - Fixed bug preventing custom sounds from being played in community maps
\n
html Coach
1719527683 Release Notes for 06/27/2024 https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5842939267310970254 [ NETWORK ]
\n
\n- Fixed a bug leading to excessive stuttering for some players
\n
\n
\n[ HUD ]
\n
\n- Fixed case of radar background being incorrectly colored.
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